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Hearts of iron iv modding1/7/2024 ![]() What had started as a pretty regular game became this almost doomsday scenario, where these hulking beasts of emergent factions just absorbed the areas around me-as power-armoured Romans, I had to take on the remnants of the US Government and a giant resurgence of the Super Mutant Master’s Army. I don’t want to spoil too much, but in one game I had during our closed alpha testing, pretty much all of these emergent factions fired. The clues are there if you’re observant, but they can also be a cool surprise. To that end, can you point to a specific “oh shit” moment you’ve had while playing?ĪntoniusMagnus, lead content designer: One of the things we focused on, particularly on the narrative side, was “emergent factions.” Basically, some of the more interesting Fallout factions are almost hidden in the game mechanics themselves, so you can unlock them through taking different focuses or doing certain things, like some sort of puzzle box. There are certain kinds of people who will look at this screen shot and go "oh my god, yes." You are the target market for Old World Blues. It’s these interactions between the player and the world around them that consequently define the experience of an Old World Blues playthrough. Smaller nations declare war and create conflicts, forming larger empires out of their conquests, while larger nations also focus on conquering their neighbours and rivals, consequently creating unique challenges as the player expands and comes into conflict with others. The player isn’t the only one that shapes the world, however. For example, was the nation born out of former vault dwellers, or did they survive in the wasteland? These choices provide context for a playthrough and contribute to the potential for roleplaying. From the beginning, the player determines some of the background of their nation. Mechano, lead programmer: When you load up a game of Old World Blues, our focus is on creating immersion so that players are encouraged to engage themselves in the world and it’s evolving narrative. What kind of experience did you want to impart during each round of Old World Blues? The Fallout games have, both past and present, been about player expression. Fallout” New Vegas is a good starting point because it enables that type of storytelling, with a variety of factions interacting in a myriad of exciting ways. It allows players to enjoy the dynamic of the series on a grand scale, taming the wasteland and telling compelling stories all the while. Waypoint: Why did Fallout-and specifically New Vegas -make sense for Hearts of Iron IV?īriar Bowie, lead narrative designer: Hearts of Iron appealed to us through its ability to offer a new unique perspective on the Fallout universe, one that we felt hadn’t been explored very well.
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